The Chanler at Cliff Walk
The Chanler at Cliff Walk is a 20-room Gilded Age mansion above the Atlantic on Newport's Cliff Walk.
- Up to 100 guests
- 20 rooms
Rosecliff is a Gilded Age mansion in Newport, Rhode Island, designed by Stanford White and completed in 1902, modelled on the Grand Trianon at Versailles. It is run by the Preservation Society of Newport County and rented exclusively for weddings. The venue can accommodate up to 160 guests for your wedding celebration.
Rosecliff was built between 1898 and 1902 for Theresa Fair Oelrichs, a silver heiress whose family fortune came from the Comstock Lode. Stanford White of McKim, Mead and White modelled it on the Grand Trianon at Versailles, in a smaller form, and it was known in its day for the large society parties she held there. The house passed through several owners until J. Edgar Monroe and his wife bought it in 1947 and, in 1971, gave it to the Preservation Society of Newport County with an endowment. The society still manages it as a house museum.
The ballroom, about 40 by 80 feet, is the principal event room and has been a film location, appearing in The Great Gatsby (1974), True Lies and Amistad. The ballroom takes around 160 guests for dinner and dancing, with the adjoining Salon as extra seating or a ceremony room. The house stands in about 6.5 acres of grounds for ceremonies and cocktails.
Enquire about Rosecliff Mansion →Rosecliff is managed by the Preservation Society of Newport County. All wedding enquiries should be directed to them via newportmansions.org.
Rosecliff is a museum property with no onsite accommodation. Newport offers a wide range of historic inns, hotels, and properties for guests.
Visit newportmansions.org to enquire about event hire and wedding availability.
Your enquiry comes to us and we pass it on to the people who handle weddings at Rosecliff Mansion. It's free, and your details are only used for this enquiry.
Once a week, a single dispatch — a destination worth knowing, a few venues we would shortlist, a real wedding. No noise.